Holy shit, guys, it’s HAPPENING.
The newest PTR Patch is out, which means that Hero 24 has been introduced!
Meet Orisa, the newest member of Overwatch!
Built by Numbani’s own Efi Oladele, protection is Orisa’s primary function.
Current Ability Stat Breakdown
I found the weapon and ability stats here, so hopefully they’re all correct!
- 200 hp / 200 armor
- Fusion Driver (Primary Weapon)
- Ammo: 200
- Rate of Fire: 12 rounds per second
- Body Shot: 12 damage
- Head Shot: 24 damage
- Damage Reduction: 50%
- Duration: 4 seconds
- Cooldown: 10 seconds
- Area of Effect: 8 meter radius
- Cooldown: 8 seconds
- Protective Barrier
- 900 hp
- Duration: 20 seconds or until destroyed
- Cooldown: 12
- Ultimate: Supercharger
- Health: 200 hp
- Damage Amplification: 50%
- Duration: 15 seconds
- Area of Effect: 25 meters
Playing with Orisa
I didn’t get to play a lot of Orisa today on the PTR, but you can definitely feel when she’s being played well. There are a few cooldowns to be aware of, but if you can time her Protective Barrier and Fortify correctly, you can do some serious work with her.
An issue that I’ve seen with her is that her health pool is rather small, at only 200hp and 200 armor. This often necessitates the use of another tank (especially if most of the team is squishy and can’t be on the front lines), but I played several games in which an Orisa was able to solo tank.
I don’t feel like she’s overpowered, honestly, although she will definitely change the way I play. Her Halt! ability can actually pull people from around corners if they’re within its 8 meter radius, so it will be imperative for supports and snipers to stay out of that range.
I can definitely see this reinforcing the triple tank meta, though, especially with all of the utility Orisa brings to Overwatch‘s roster.
After the release of Patch 1.8.0 there were a ton of complaints about the new Bastion changes, which you can read about here. The devs decided to give a slight nerf to his new passive ability, Ironclad; instead of having a 35% damage reduction, Bastion now has 20% damage reduction.
I’m hoping that this will mean a goodbye to the Bastion Meta that’s cropped up since the last patch; I’ve played against so many Bastions and I’ve seen so many Bastion PotGs that it feels like Overwatch just came out again.
That’s all, folks!
I’m very excited to see how Orisa will be implemented in the live version of Overwatch, but as of right now I’m happy with where she is and I’m pleased with the little Bastion nerf.
As usual, let me know what you guys think and feel free to give suggestions, whether it be about the game or about my blog!