And holy shit, guys, is it a big one. Not all of the changes that they have made to the PTR went live, so here’s what did:
Patch Highlight: ORISA IS LIVE.
I repeat, ORISA IS LIVE! She’s here to potentially screw with the meta picks, and I can’t wait to see what happens in the competitive Overwatch community (when she becomes playable in that mode)! As far as I know nothing has changed with her since my last post about PTR updates, so it’ll be interesting to see how she fares!
As for the rest of the heroes, I’m only going over changes that are different from my previous PTR post which is linked above!
- Biotic Rifle
- Damage Decreased from 80 to 60
I’m interested to see how Ana’s survivability is changed with this patch; since she does less damage, she should be a bit less survivable; however, she still has her sleep dart/grenade (which was not nerfed in live) to help her out.
- Sombra’s teammates can now see hacked healthpacks through walls
- Sound effects/voice over line distance has been reduced to 15 meters when Sombra enters/exits Stealth
- Cooldown reduced from 6 to 4 seconds
This is a big buff for Sombra players! As a Mercy player I’m terrified for my safety (which honestly is nothing new), but it will be great for Sombra players like another friend of mine, who can destroy a team when we’re all on the same page. It’s also awesome that they added in the ability for players to see ally-hacked healthpacks, because they’ll a) at least know where a healthpack is, and b) know that if they need a lot of healing and their support is dead, they can grab it from there.
- Particle Barrier / Projected Barrier
- No longer protects allies from knockback
With this change, the devs have basically reverted a change they made earlier. Now, effects like Reinhardt’s charge and Winston’s Primal Rage punches will knock players back even if they’re bubbled, but moves like Pharah’s concussive blast won’t. I’m not sure if I felt the difference in the PTR, but we’ll see if that changes in live!
- Orb of Destruction
- Alternate fire cooldown reduced from 1 second to 0.6 seconds
- Weapon spread has been removed
This is interesting. I don’t play Zenyatta enough to know a ton about his alternate fire cooldowns or anything like that, but I’m very, very glad they didn’t put in the Discord Orb’s ability to go through shields. Thank you, Jeff. I (and other support mains) appreciate it.
So what isn’t live?
Thanks for asking! So far, the changes I haven’t seen in live are the Eichenwalde map change, the Zenyatta Discord Orb buff that I just mentioned, and the Lúcio updates, which are both massive game changers. Check out this video by DSPStanky to see why the Lúcio buffs are nuts.
Eichenwalde: New Flank
Lúcio got a TON of changes in the PTR; I’ll be writing a separate post about that this Thursday for my Hero of the Week blog!
That’s all, folks!
Tune in on Thursday for my Hero of the Week post! Please feel free to comment and tell me what you think of this post and the new live changes; I’d love to hear what you have to say!